--[[
编辑模式 
]]
local EditorController = require("app.controllers.EditorController")
local FightScene = require("app.scenes.FightScene")
local EditorScene = class("EditorScene", FightScene)





	
function EditorScene:ctor(param)
	display.addSpriteFramesListName(GamePlistProperties.SheetEditor());
	
	
	local bg = display.newTilesSprite("editor/EditorBg.png")
    self:addChild(bg)
    
    
	EditorScene.super.ctor(self,param)
    
    
    
    
end















function EditorScene:init(levelData)
	EditorController.getInstance():init(self,levelData);
end









function EditorScene:tick(dt)
	EditorController.getInstance():tick(dt);
end






return EditorScene
